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Recent Movie Reviews

46 Movie Reviews

If you claim to give me uncomfortable truth, then allow me to give you a piece of uncomfortable truth as well.

The animation, the typography, is well done. Maybe not as dynamic as RicePirate's 'Dot Dot Dot', but still clear, and eye-popping, and sombre for the tone of the actual thing.

I will thank you for the truth of Confucius having tried to right wrongs in the people around him, I will thank you for that. I will thank you for pointing out the inner 'comfortable' nature that we tend to slink into as persons.

Aside from that, it gets into some pretty incoherent rambling. I could make neither head or tail of the structure apart from a few glimpses into the subject matter. It changed so quickly between moments. I only got a few sections staying in my head: Confucius' death, governments claiming to be one thing but doing another, people being comfortable, and 'fuck you'. All that didn't even make sense when put together, of course, because there are meant to be things that join them, but they were joined so loosely.

Plus, it fails to take into account:

1) Confucius may have been a good man for his time, but there are many principles of his that are unconscionable in our modern understanding. For example, North Korea is basically a dictatorship BASED ON Confucian thought, and at the helm of it is a complete subordination to one's parents, because you don't choose your parents. That same logic basically causes the Kims to stay in power. That sort of logic, applied in a lesser extent, causes children to not be their own persons and I have had friends who were subjected to that sort of logic, obviously for worse. It justified all sorts of abuse in the name of parents being the 'bosses'. You aren't meant to speak out if they do wrong, because they're your parents -- and that's the long and short of it. And yet, what justifies Confucius saying 'obey your parents like that' and then, speaking out against his country and presumably the Emperor of China?

2) You forget the people who refuse to be comfortable, and go out of their way to make things better for people, only to get fired, murdered, or killed. You put a blanket blame on everyone without realising that some of the people watching... are *precisely* those people who got clandestinely fired, gotten rid of, abused, tortured. I speak as someone who grew up outside of the big G7 or G20 cities and experienced all this first-hand, who had publicly spoken out about things like this, and had to flee due to fear of what would happen to me.

I don't know if you're doing this to really make people better, or to just hurl blame at people for the sake of doing so. I cannot gauge your intention from just watching this. But the strawman in this video is so big, it's the elephant in the room.

Get the full extent of your facts right, and then maybe, just maybe, you'll be on to something at last.

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Trite animation, trite humour. I know memes are meant to express what's going on in the here and the now but man, overused much?

That intro took way too long as well. It would have done a lot better if the animation was more lifelike, the music didn't so much determine how that boy was clenching his fist and putting the game into the console. I mean, if you're excited about a game, you wouldn't take that long to clench your fist while seated down like that, for example.

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The video appeals to all of us who have submitted some content here worth something, indeed. Animation is fluid and gets the point across really well, and no voices were needed to convey it. Well done!

Music was a bit generic but to be fair, I think it *may* have been a good call doing so given the amount of musicians on here, I don't know.

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Recent Game Reviews

78 Game Reviews

Quite a neat little dress-up game, I guess -- though I'd appreciate lots more inserts and options; it just feels still a bit too cookie-cutter for the time being. Anyway, I did my best with what was there and came up with these:



General appearance of a member of a tribe that goes barefooted and unarmed. The creatures of the land of the dead do not touch them. They wear a deathly green, and their hair is black from coal and soot.

They all bear medieval English names, like Aldus and Kinborough and Randel and Tenny and Wybert.

In the case of 2,3,12,2,2,2,62,30,2,20,2,2

As the masks whiten and bleed, and as they temporarily gain the ability to levitate, they interpret it as an omen that one of their own, or someone who associated with them, will die soon. In many cases, it is true, though sometimes, the cause of death can be averted. When Matt and co. venture into the land of the dead, the masks whiten and bleed not for members of these people's tribe... but for Matt and co.

It's a 2048 clone, and quite an addictive one at that. Docked a star because of a bug that's gone uncorrected; any score above 20K causes the game to freeze. You can still submit scores, but you cannot make any moves as soon as you get a certain kind of monster associated with 20K scores.

It seems to be working fine.

A lot of what could make this game better, and more immersive, boils down to the aesthetics at the end of the day -- which I'm sure you're well aware of. The writing is quite good as it is. Though I'd like to pitch some suggestions for the next one, if you do another:

1) I'm not sure how well Twine takes to drawn backgrounds, avatars and music. But if you manage to find a way ahead with that, that would add to its immersiveness.

Which reminds me; Hyptosis also sometimes does text-based adventures, but I'm not sure what he uses, and if he's ever used Twine before. But considering he's done fantasy art for, and written, games similar to this, maybe ask him for pointers?

2) I know this is going to take multiple rolls based on the random die and the choices you make, but I was beginning to wonder if outside of all these, you could have a joke ending? As it stands, there are three options per query / question / impasse that you arrive at, which is alright to start with, but I could very well imagine that in a future game, you would have certain questions that have two simple Y / N answers (or two options just like that), and some that would have a myriad of options (perhaps up to six?), including the most stupid ones.

Fallout Shelter, believe it or not, has some really funny option choices in quests and that's partly where I'm coming from; the other part is from playing some text-based adventures here on NG. But at this moment in time, I felt that the options were a bit too straightforward: Best ending / Normal ending / Bad ending. For example, we have not yet got the gem that is the Dog Ending of Silent Hill 2, which, given the possibilities in a fantasy game, could very well happen. XD

I don't know how many endings you were planning in here, but hopefully this could pave the way for some really nice sequels to come.

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KungFuSpaceBarbarian responds:

Awesome, thank you very much for the advice! I will definitely look into backgrounds and music for future games and talk to Hyptosis about his games.

I agree I will definitely need to include a few more endings in future games. As for joke endings, did you unlock the secret room by proving your worth? The endings triggered in their aren't necessarily joke endings, but really just a collection of hilarious ways to kill the villain using odd-ball items.

Thanks again for playing and sharing your thoughts!!

Recent Audio Reviews

296 Audio Reviews

There are things I could nitpick about this one; the lower hand drums being so heavily reverbed is one, the jarring shift from high reverb to low reverb is another, but I'm not going to do that here. Probably the only thing I'd suggest is about the same reverb on the flutes and other winds when the rest of the music dips out, but other than that:

I think this music needs a jarring shift. A lot of music of the prairies that we know and love comes from idealised western films, which of course don't paint an accurate picture of what happened here -- many of the settlers fled persecution in their own lands, only to persecute others. The strings(?) have chords that sound like fraying nerves, which is precisely what happened here.

If anything, if I try to picture a scene to this music, it'd be that of the mistrust (and perhaps distrust) that comes about when the natives and the settlers met on the prairie, with air distorting in front of one's eyes due to intense heat if you go further south -- that even if either side says they mean no harm, both sides are extremely apprehensive of each other and they know that one side is basically going to proverbially skewer the other in the rear. I can see it now: I can see faces twitching in disgust, just as the natives and settlers meet.

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eluukkanen responds:

Thank you for the broad review of the track Troisnyx! Idea was originally to show the distrust between native and settler folk, so I am glad you got that out of that. Thank you Troisnyx

The instrumental reminds me of Simon the Sorcerer, or the old PC game series by that name. Until those pads come in when the pace slows down, it doesn't quite fit.

I do get the general feel of people making mischief, but at the same, musically, it's all over the place. The rhythm of the notes certainly does give a playful, mischievous feel, but chord/melody wise, they clash too much for it to be entirely palatable to my ears.

Also, the ending is quite abrupt. It'd have been nice to turn this into a loop, I'd have liked to hear it as a piece of background music.

I have no complaints with the mixing at this point.

TL;DR: Rhythmic feel is there. Really not sure what to say about the melody and chords. There is a part of me that likes this a lot, and a part of me that doesn't.


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Trash-Man-1 responds:

I agree with everything you said. I wondered myself about about the pad section. I'll try to be more careful on future songs. I have a nasty habit of going all over the place. I'll also try to extend my outros as well. As for the clashing, it was a risky choice I took, so in the future this shouldn't be a problem.

Thanks for the review. Nice to get the information.

I've heard people complaining asking to have their songs reviewed if it warranted any amount of stars (especially 1, 2, 3 stars), so I'd best do something about that now.

I want to take you back to any songs that inspired you, perhaps got you to write music in the first place, perhaps brought you to Geometry Dash. Let's talk Waterflame, Detious, Xtrullor, people of their league. What do you notice about them?

Their songs have a beginning, they build up tension, they bring about great amounts of joy, excitement, passion, emotion, and then release it.

Now, by comparison -- and I know this is a first piece, but I ought to review it as I hear it -- it feels quite weak. There is no change in emotion, no change in feel, it's quite underwhelming to listen to, and I can only imagine that if it ever got featured in a level, it'd feel quite underwhelming to play.

I have one suggestion for you, and an important one if you are to improve: Listen to the people who inspired you. Take notes on what makes their songs so good to your ears, and put timestamps on those. Do this for as many songs as you like. Then sit down, and write and put in the hard graft till you get a piece that you are more than happy with.

Because as it stands, I cannot, in good conscience, scout you. I feel you need to have a higher quality of work before I can hit the Scout button.

CyclicalXP responds:

Thank you for that review. I will create songs better. I just need some practice on the studio. Here is my response to your words.

I will take inspiration, but I want to take it outside Geometry Dash, something more extra-ordinary.

This song is just a practice. I put little effort to make this. Yes it is very underwhelming to play. I will release another song with more effort, more emotion, more excitement, etc. (Remember: I am still not good)

Once again. Thank you for the review. I will improve my musician skills in the future. I won't beg to scout, it's all into people's decisions, if they want this song to be scouted or not.

Recent Art Reviews

66 Art Reviews

The colours are spot-on, the balance is spot-on, the image is uplifting. You probably will have had this experience from all the comic panels you drew, and it really caught my eye the first time I saw it. Excellent!

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Very mesmerising to look at, especially with the little details you've added, the rocks on the path and the stars in the sky. Everything has detail, which I'll notice after looking at it a second, and then a third time. Brilliant! All the very best!

Flaxor responds:

Thanks a lot! I was going to make it a minute long with the character dying at the end, but thought it too much for a gif. Maybe I can add even more details with NPCs in the background and objects. All the best to you too!

The proportions feel out (or if that's meant to be a foreshortening thing, the lighting throws it off) -- but otherwise, my word the colours are stunning. The hair and the tail especially. They are mesmerising to look at.

What did you use for this, out of curiosity?

BiggCaZv2 responds:

Acrylic on canvas.

Pronounced 'TRWA-nix'. Space-opera medieval musician, self-backing vocalist, visual artist, writer. Probably a Reyvateil, I don't know. I feel the drum in my body and soul.

27, Female


Lancashire, UK


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