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Troisnyx

263 Audio Reviews w/ Response

All 398 Reviews

The dissonance you create with these voices remind me not of a traditional chant per se, but what I would imagine could be heard in Dante's iteration of Purgatory. It's haunting, and it evokes to me the many souls still waiting for sweet release into Heaven. And then when the pads come in, it reminds me of those cold, freezing atmospheres that I'd heard in Tekken 4 and stuff. I used to love these ambiences; you brought them back to me once more.

No complaints about mixing; as far as music is concerned, you have given me a piece which strikes me as unforgettable. And not only that; I can come up with imagery so profound. (As a personal side note, you have also inspired me to pray for the release of souls in Purgatory. Thank you.)

Insta-favourite.

ForgottenDawn responds:

YES. Tekken 4, one of my childhood games, thanks for bringing it back. :D
Huge influence on my music too. I remember the Prologue music being particularly haunting, with those screeches getting under my skin and that dirty, distorted atmosphere. It really sounded like I was fighting for my life. That kind of atmosphere wouldn't come back in later installments, unfortunately.

When I've shared this piece to some friends of mine, they've had this similar vision of somebody seeking atonement. The various interpretations I'm gathering from all of you is really interesting and precious. Gets my gears running in my head.

Thanks for your review! :)

The piano is atmospheric and beautiful, and so are those synths in the beginning. Simply splendid feeling in my ears. And, for some reason, it does feel Square Enix-ish. I enjoy it a lot.

Phyrnna responds:

Thanks a ton~! <3 I used the Deus Ex: Human Revolution soundtrack as inspiration for this, so maybe that's why? \o.O/

This thing reminds me of Tekken in the way it feels. Those synths, that buildup, and that cool jazzy feel that is associated with some levels. Also, those sounds that sound like cars screeching, which fit ever so well. I remember the later Tekken games for their great atmosphere, and this piece reminds me of Tekken (if it doesn't already blow Tekken out of the water).

I don't know if I dig the really low kick, but everything else fits so well, that I can just dismiss that as a minor nitpick. I have no complaints about mixing.

There are different moods, highs and lows, peaks and valleys, and you've kept to a theme of sorts when developing this piece, switching for a different one when the piece gets calmer. It feels so chill, so calm, slightly neurotic at times, but all in all harmonious. This is something I can listen to when in a need to calm down, or when in a need to energise myself -- this is one of those pieces that strangely fits both needs. And it takes musical mastery to do this. Well done.

SkyeWint responds:

I haven't played Tekken. :( Now I almost wish I did. That sounds pretty cool.

I was giving the kick a good deep hit so it'd fill out the low bass. There are actually two kicks, by the way - one which is a higher kick with more clicking, and one which has more of a thump. Gotta get some contrast in there, and having the ability to layer them or only do one or the other let me get a *lot* more intricacy in the sections featuring the drums and lead.

Different moods and stuff I love doing. <3 That's my favorite thing about making music.

The intro tends to be a bit too heavy for my taste, but I can imagine this music in a factory level in a Crash Bandicoot game -- this is what it gives me an impression of. I love those glitchy noises that appear halfway, and those swooshing sounds -- it reminds me of machines and people behaving like automatons. There are points of calm, and points where everything comes back in, so it keeps the song interesting.

1:50 onwards has a... rather stereotypical melody. Also, the chords seem to be repetitive.

I like what you have going at 2:49 onwards, with everything sounding tinny before blasting into action at 3:02. 3:02 onwards, however, feels awkwardly mixed. Everything is blasting through the speakers, it seems that a few instruments are competing with each other for pride of place.

I don't know if I could call this a hit, but I certainly had a fun time listening to this.

4/5.

Felocai responds:

Thank for reviewing, I'm glad You enjoyed it :3

Right. I don't doubt you worked hard on this -- as a live instrumentalist myself, the last thing I'd want to do to anyone is start raining on anyone's parade for any reason whatsoever. I know you took time to record a lot of this, and every credit to you on that.

I've listened to pretty much the whole thing. I like the feel when it starts out, and I do like the chord progression when it starts out.....

The keywords here are "when it starts out."

Because the whole thing gets awfully repetitive. The percussions (i.e. the beatboxing) were the main point of interest for me, and they were interesting enough for me to keep listening. The odd trombone notes were, too. Sometimes they were just thrown into the piece to create discord -- and I can get the whole idea of using this in a dystopian setting. But as trailer music, it feels... trite after a while. The chords are repetitive, there is a motif in there that is overly repetitive as well, and there isn't much buildup, as in anything to flesh out the piece even further as it unfolds with time.

I mean, seriously -- walking through a concrete jungle need not be monotonous.

I have no complaints about mixing, everything has its proper place.

3.5/5.

ADR3-N responds:

Thanks for the feedback. This was actually a quick piece, with lots of sample holding as I went through it, just kind of seeing what I could produce with the equipment I had. Glad you took the time to call me out and leave some pointers. :)

Having not only heard the demo, but also listened to the full version of this: The demo sounds more industrial and blippy, while the full version gives you the absolute creeps. I am aware that this is far different from what many have heard from you, and I can safely say this conveyed the title and your emotions very well. It's a chaotic mix of sadness (I can hear it from that violin!), determination, frustration, anger, being grated upon... the teaser only does it a fraction of justice. (But I guess it normally does anyway.) I am already immersed by this, and kind of beginning to feel everything that this is trying to tell me. Can't wait to hear it coupled with the actual gameplay... I hope Matt makes it as harrowing as this sound is.

It was an enjoyable listen. The teaser itself isn't *too* short I suppose. At any rate, knowing how painstaking of a process this has been, I'm glad that this made it to Featured Audio. Keep up the good work.

Phyrnna responds:

Thanks for the support~! <3 I truly appreciate it!
Shhh.... I'm trying to keep the full version a surprise... ;D

The piano is VERY expressive, right off the bat, and I'm quite happy about it. The strings start out subdued, and the piano takes centre stage. There is a bit of variation within the first 40 seconds, and the piece conveys quiet determination, innocence.

Then the pizzicatos come in at around 1:00, and there's a slight change of atmosphere there. A bit of joy! The piano has its usual sparkling brilliance, but I'd have appreciated if it went a bit more mezzo piano.

1:37 was another welcome change of tone. Dynamic change would have been appreciated here: MEZZO FORTE! Dynamics help with the buildup, and just what you are trying to convey with this piece.

I still felt that those backing strings (not the pizzicato ones, I mean the other ones) were darting all over the place a bit. The cello at 2:50 wasn't all that bad.

Speaking of 2:50: That could have been a little louder.

In fact, the whole piece stays at the same loudness, just about. It makes the piece a bit too bland, when there's so much emotion that can be conveyed throughout.

Your chords here are AMAZING. Your melody here is singable, and I remember it and I'm even mentally singing along with it. I just want to say how much potential this has, how enjoyable it is -- but just how much more enjoyable it can be made.

3.5/5.

pit80 responds:

thanks for so long comment ;) :)

Composer, percussionist, artist, self-backing choir.
Half of Two Meeps
Third of Rakoczy
Quarter of Those Fucking Snowflakes
For commission or session work inquiries, HMU at mail@troisnyx.co.uk

Annette Walker @Troisnyx

Age 33, she/they

Choir Director

Lancashire, UK

Joined on 6/26/11

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