Considering this is an RNG, I was wondering why there were no items to speed up and slow down the counters. Anyway.
The art was alright, and the gameplay got me sucked in during the first few levels. I think the trouble with this is that you'd be more likely to grind in the upper levels before going down. Tedium at its worst. I love the odd weapons in this game. A spork? Maybe a balloon animal? It'd be nice to include these in the field journal as well, to give us players a sense of accomplishment. And then have a New Game Plus feature so that if we're gunning for the 100%, we could have a few more tries on the gachapon machine.
The music is quite nice. Calming, in a lot of places. You wouldn't expect that of a dungeon, but it works.
The gameplay itself, on the other hand, raises questions like
1) How is it that the RNG moves four spaces once, and five spaces another when I time it to the precise second? This should NOT be happening. Unless you scrambled it instead of letting the selector move from top left to bottom right, this shouldn't be happening.
2) The skip function in making room layouts should be just as random as the making of the room itself. EVERY SINGLE TIME I skipped, the boss wasn't happy with his placement. There shouldn't be impossible scenarios like this every time the Skip button is pressed.
Alright game, I suppose.