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IPA: /tʁwɑ.niks/ || Space-opera medieval musician, self-backing vocalist, visual artist, wordsmith. I feel the drum in my body and soul.

Annette Singh @Troisnyx

27, Female


Lancashire, UK

Joined on 6/26/11

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Troisnyx's News

Posted by Troisnyx - October 25th, 2015

As I mentioned in my previous news post, I joined Ed Kay-Coles (@Hoeloe) and crew to promote Song of the Firefly, our game in progress. While I did go around visiting other stalls, my main goal for the day was to talk to people about the game, its mechanics and developments, and its music.

How I became one of two soundtrack writers for the game is because of the passion with which I was filled when I saw the material available for it several months back, and wrote, half-embarrassed, to Ed, asking to write for him. There was a final shortlist of 20 musicians, apparently; only two -- Sabrielle, a composer from Orlando who is based on Soundcloud -- and myself, made the cut. Unfortunately, for obvious reasons of distance, she couldn't make the event. And I could only make one day: Saturday, the busiest of the three days of Comic Con.

Regrettably, the computers in our booth didn't have sound -- the ambient sound around us was drowning everything, and no-one thought of putting headphones. However, thanks to Seán providing me with earbuds, I used those and my tablet to share fragments of the music with people who came by, garnering enthusiasm for it. One of these tracks is Nightfall, a fragment of which figures in my audio submissions on NG.

I didn't take many pictures, but the few that I took, I cherish them a lot, and I'd like to share them with all of you. I'll describe them as I go along.


This is when I played the demo of Song of the Firefly. I believe I was the first, if not one of the first, to give it a go for the day. This is an alpha build; a public demo should be available within a few months.

It's a 2.5D game (some sections are 2D, some are 3D) focusing on the dynamics of light, shadow and survival with the bare minimum in a post-apocalyptic world. That's the core mechanic. I will cover the story in a bit.




People playing the game.

These photos don't seem like much, but there was quite a queue to play Song of the Firefly. The booth was quite narrow, and there were PCs for various indie games. Ours was at the edge of the booth, directly facing the flow of traffic, and so it really helped us a lot. The queues were quite long at times.


Poster duty. I was the only member of the crew who didn't have a T-shirt promoting the game, as I came within quite short notice, and it'd have taken ages to mail the shirt to Preston. We had 500 or so posters, and we had to go slow on them by the time the halfway point came...... in case we didn't have enough for today (Sunday).


Ollie, our programer, resting in his "usual spot," i.e. right in front of the door that contains all sorts of stuff for use of the exhibitors in this stand.

I was racked with chest pain quite a few times that day, and I wound up joining him sitting there.


The signpost for Song of the Firefly was not a poster like we would think... but it was actually printed into the cloth that covered the stand.

Now, in addition to giving out posters, I'd brought business cards and samples of my music, to give people a taste of what would appear in the finished game. The following two pictures should speak for themselves:


Beginning of the day (notice how many CD sleeves there are with my trademark triquetra on them),


Just a few hours later, at 11:00. (I think so, anyway. The CDs depleted in the mid-afternoon.)


With the help of a staff member, we did the sneakiest thing: we put up our posters behind other people's banners. Heheheh.


One of the people who visited our stand and played our game asked that we sign his poster for him. It was our first time ever being asked to do this, and we were overjoyed. I couldn't get a picture of any of us signing the poster, but I did get this:


The poster when it was signed by the four of us who were there. Sorry for the slightly blurry image quality. Ed's signature is above mine, which you can... barely make out, I guess...


All four of us posing for the camera. From left: Ed (the project manager), Jonny (the art director), Ollie (programmer) and myself. I swear, the camera hates me.


So if I were to describe the story of Song of the Firefly in my own words, I'll put it like this:

You control a boy named Sam -- the guy with the green hair -- in post-apocalyptic London. Broken-down buildings, complete and total darkness, a haze covering the skies blocking the view of the stars. The moon has been split in two.

You're looking for your friend, Sarah (the girl with the pinkish-red hair), who has gone missing in this darkness. In this bleak atmosphere, you have little rays of hope to guide you, in the form of fireflies.

Armed with the bare minimum -- a knife and a lantern -- you go in search of her. The fireflies light up your lantern and push away creatures of the night. The knife is your last resort...


I thoroughly enjoyed yesterday, and I hope you enjoy this post and these photos.

Ed and crew have set up a Kickstarter, which you can go to here. This game needs funding to grow into the masterpiece which I believe it truly is.

There'll be little updates about it now and then on @Hoeloe's NG page, and perhaps some from me as and when. Stay tuned.

Posted by Troisnyx - October 16th, 2015

First of all, thanks to all of you who have followed me to date. I have recently hit the 400 fan count (for lack of a better phrase). It's overwhelming to think about it. Just... thank you all so much.



Incidentally, Seán and I have worked on my official site, and it's ready to unveil.

The URL for it is quite simple: http://troisnyx.co.uk

Seán took photos for this, and there are still more photoshoots to come, featuring one or two other instruments I play. Not sure when or where they'll be, but we're both looking forward to it. At any rate, I sincerely hope that this site may be a good enough calling-card for what I do.



I will be in London for the second day of Comic Con (Saturday the 24th). I will be there to join @Hoeloe and crew as they present Song of the Firefly, and I also aim to meet and greet people. Let me know if any of you are going to be there; I'd be really glad to meet you.

Posted by Troisnyx - October 15th, 2015





These are not every last shot taken today, but a small selection of the many photos that Seán took of me at Miller Park in Preston, for the purposes of my web page, which is still a work in progress. The photos here are raw, unedited ones. I am working on a new layout for my web page as we speak, and some of these photos are going to be part of that page.

Some of you who have read my previous posts will be aware that this is the 20" bodhrán that belonged to Seán's late father. It is now the one I use for gigs and special occasions.

Posted by Troisnyx - October 7th, 2015

...then you'll know that I'm super excited for a certain piece that is coming up pretty soon. <3



Posted by Troisnyx - September 28th, 2015


Posted by Troisnyx - September 22nd, 2015

I was meaning to post about this and I couldn't hold my excitement for a long while... anyway, it's finally up, and many thanks to @The-Great-One for this.

The interview is in two parts, and below are the links to those parts.

While this interview was done months ago, I have looked over it to evaluate just how I have grown as a person. I am at peace over some things, but I still grapple with others that I speak of in the links above. At any rate, I hope you all enjoy the interview.

A word of warning, though: my responses can be very wordy, but there is no TL;DR about them whatsoever. I ask that you read the responses in their entirety, if you wish to know more about the things that concerned and still concern me.

Posted by Troisnyx - September 19th, 2015

Remember some time back I mentioned BBC Introducing in an earlier news post of mine? Well, guess what, guys:



I cannot stress the joy this news gave me that I have to actually mention this in all caps. By the way, that link I gave you, which is the ALL CAPS TEXT ABOVE DESPITE IT NOT LOOKING LIKE A LINK, is listenable for the next seven days. (If you're outside Britain, you may not be able to listen to this broadcast. It all depends on your region.) However, an Instaudio recording of the Uplift snippet has been made for your general listening pleasure.

This is the most success I've ever had thus far -- my first major radio play! I... got the news at such short notice and it was Seán who announced it to me. It is a milestone which I would like to celebrate with you all.

My prayers tonight, and the Mass tomorrow, will be of thanksgiving. Just.... really stunned right now...

Posted by Troisnyx - September 13th, 2015

Those of you who loved the assets I'd posted for Project Chaplaincy in the past will be pleased to know that it still subsists -- in webcomic form!


It's currently in its infant stages, and is a labour of love. Subsequent frames for this webcomic will appear when I am able to finish drawing them. There are a lot of religious, theological and metaphysical themes within the drawings, as well as some throwbacks to the past (both distant and recent).

There will be the odd pop culture reference or two, but note that the story takes place in England, albeit… a different England. This is an alternate universe, and the story takes place solely within this universe. Here, the spiritual is tangible and its effects are visible. Spirits can be seen and felt, but some can perceive them better than others. Possessions are visible, and the entities possessing people can be sensed far better, and sometimes even seen.

Enough about my descriptions for this story. I invite you to join me as I let this story unfold, bit by bit. Hope you enjoy it.



You can all thank Seán a.k.a. @IrishChieftain for the idea: he was determined not to let me give up on this project of mine. Yes, I have the Raspberry Pi, I have Python coding lessons available to me, and I also have music, artwork and concepts posted here on Newgrounds. In addition, I had even written out the story in novel form, albeit incomplete, so that my closest friends could read it. Seán loved the story, however unpolished it was, and was determined to have me continue it. He suggested that it become a webcomic. So I acted upon the idea.

Having studied quite a bit of theology and history, Seán will be providing cursory input to this webcomic, as well as advising me on artistic choices in some parts.

Posted by Troisnyx - September 2nd, 2015

Everyone, I present to you probably one of my best songs yet, Uplift. It came as a surprise to me not only in the way of mixing quality, but also the time taken. It was started in 25 August and finished on 1 September -- something I didn't imagine would happen with this piece.

This piece was heavily, heavily inspired by Enya. You might be able to hear it.

Now, some of you may be curious as to what percussion I recorded. While I had a lot at my disposal, I ultimately settled with two percussion instruments (well, one of them is an "instrument," note the quotation marks) -- an 8" bodhrán and a CD spindle and paintbrush. Yes, the lower of the two higher sounds is the bodhrán -- the higher clicking sounds are the CD spindle and paintbrush!

So. Here it is, it's here for everyone to listen. Hope you all enjoy it.


In other news, I did tell some of you about Ride the Lights in Blackpool this year.

Unfortunately, we didn't make Ride the Lights. Things cropped up (read: massive panic attacks which prevented me from participating), and Seán wouldn't leave my side.

However, I thought I'd share the costume Seán and I cobbled together that he would dress up in for the purposes of Ride the Lights.


Yes, Seán was going to dress up as a priest.

He had nearly all the articles he needed to dress up as one, except the biretta (that hat he's wearing) and the clerical collar. The cassock -- that robe-looking thing -- and the cincture -- which looks like this belt thing -- and the book of the Liturgy of the Hours, are actual belongings of Seán's. (He hasn't done it recently, but he's an altar server, which explains why he has a cassock and cincture of his own. Also, he was en route to the priesthood... until he met me.)

So, he fashioned a collar out of cardboard, and then we spent all day making that biretta. We fashioned it out of cardboard, and black fabric. Instead of sewing it, we glued it on. There was a template on how birettas were made, and we followed it, cut out some A4 card, glued the fabric on until it was fully covered, and put a black pom up top. And he was going to be riding a 1930s Raleigh Roadster. Basically, the intent was to dress up like G.K. Chesterton's Father Brown, and while it's not an accurate representation of Father Brown, we hope it's a decent homage.

And even if we don't make Ride the Lights, we can always ride en masse at Halloween... he's biding his time and readying the costume for that time. As for what I'm wearing? We'll see... *cheeky grin*

Posted by Troisnyx - August 27th, 2015

I'm probably going to rip the Audio Forums apart with my views, but I guess that's what views sometimes do. Past experience has shown me that speaking out against a perceived injustice can be unpopular at best, and deadly at worst. Heck, that's a good reason why I'm an asylum seeker today. What I'm going to discuss isn't half as important as my own personal struggles, and the internal struggles of those around me, I suppose... but it's still something that niggles away in my mind. I had kept this to myself, or made small responses in the Audio Forums a lot of the time, but now, I think it's time that I made this public.


I was really angered not only at the way I lost last year, but also the way others were completely ripped apart, at last year's Audio Deathmatch, by teams. The second place went to a team. This year, similar tendencies are being shown: the first, second and third places for the Round of 64 have all been taken by teams.

Everyone knows that two minds work better than one. So what do we do? Gang them up on all the individual composers out there, hurrah! Pardon my sarcasm, but that's the feeling I get from the ADM now. It gnaws at me. It doesn't strike me as right, for a number of reasons.

The ADM is the major audio competition of Newgrounds. Call it a music festival if you will. Music festivals in real life have solo and band categories. Heck, even the BBC's Live and Unsigned performances have this sort of thing. Everyone who goes there will get a shot at competing against the best and the brightest. Some will take this opportunity to ascribe a modicum of worth to their music. As soon as they're defeated by a team, not only will they feel cheated out or certain that they can't advance regardless of what they do -- they know the odds are stacked highly against them.

While I'm aware that in the rare occasion, teams have been beaten by individuals, it is rare. Expect a team to beat an individual 90% of the time. And we've certainly seen it in this round.

I do appreciate when teams work together despite the constraints -- i.e. when they have joint input. It'd be nice to see a team category, which will make a new playing field for the regulars around here if they should so choose. The best composers aren't necessarily going to be the best anymore depending on whom they team up with, and vice versa. Or, they can still prove their mettle and emerge best anyway. I would most certainly consider that a fair fight, and a most exciting spectacle. And also, the individual category will be open to even more contestants, some of them new challengers who are willing to go against the greats. I mean, this is how I imagine it -- it's an imperfect system. But no system is perfect. But one of my struggles (as is the struggle of some of us around here) is to make things fairer, more just for everyone.


It is fine and dandy to join teams in order to compensate for personal problems that would otherwise inhibit us from taking part. What is not fine, however, is to use the personal problems as an excuse for not regularly taking part, or leaving half the work to someone else. We've had individuals who could graciously bow out because of their personal problems, including a former ADM champion, and we've had individuals who could graciously take part despite their personal problems. Granted, their problems aren't necessarily stated online, because some do share said problems, while some keep their problems to themselves and are reluctant to share. But not everyone taking part in the ADM has it hunky-dory.

A number of people have shared their stories with me, and I have done likewise with them. It is heartbreaking to hear some of the things they go through. The fact that they persevere constantly in each round is already enough reason for me to tip my hat off to them in respect. I don't feel the same way if Person A does Round 1, and Person B does Round 2, and in both rounds, they get through. For one, it doesn't feel like a team anymore, and for two, whatever happened to everyone having to take part in every round? It feels like circumventing the rules of any competition. It's a loophole, plain and simple. The vast majority of participants are toiling away despite whatever circumstances they have faced.

I should know. I will not begin to list what I went through in previous ADMs, because it's all in my news archive for all of you to read. I don't doubt people go through similar, if not worse sometimes.


I have been harsh and used incendiary language over this matter of late. Prior to this moment I had been afraid of hurting people's feelings, but right now, I cannot help but speak what is in my heart. And the truth hurts. It hurts me. It hurts the people I've hurt. It hurts everyone. I regret hurting people, but sometimes, what can I do? It's a given fact now that sometimes, speaking up about the things that concern us will hurt those whom we love.

Truth be told, I am fed up of mincing my words. Yes, there is a weight in my heart because of the hurt it'll all cause, you know, bringing up everything I've mentioned above. But also, there's a great weight off my chest because I've finally managed to break the ice about this.

I vowed never to take part in the ADM again. And I am keeping to my word. But as an observer, it's only fair that I be given a chance to mention what I do without being emotionally blackmailed. If it can't be fair for me, fine. Let it be fair for others taking part, for the love of all that is good and holy. Observers who haven't taken part in the ADM or who have been kicked out get to voice their views and be treated with respect; why shouldn't I? Even if it means I'm harping on the same subject which is close to my heart, at least let me be treated as a human being!

And as for those who say I take this too seriously: of course I'm meant to take this seriously. This is a matter of fairness in a competition. If I didn't take anything seriously on this matter at all, I'd have been happy with leaving every single competition as a free-for-all without any modicum of order or rules. There are strict interpretations of rules, there are gentler interpretations of rules, and then there are loopholes. And it's only fair that I address them, even if it means some may see me targeting a few people as a result of it. Those of you who feel you're being targeted, don't worry one bit -- I know what it's like to be a target too, you have no idea.


EDIT 28/08/2015: After having slept over this I perused the messages once more. To the best of my recollection, I meant no hostility in the current ADM thread, but brought up what I did. (Heck, I even called some people "nice people", without disparaging others.) People decided to take it personally against me and start a baww-fest. As if that was not enough, I even had a few others confront me on Skype and make all sorts of ridiculous assumptions, like "So you're pulling this out of thin air?" when I most certainly wasn't. I was basing this on my experience, the experience of this particular competition, and the statistics of the Round of 64, and the various forum replies of the past. Without calling anyone any names or resorting to whiny tactics, I lambasted what was wrong. People decided to turn it against me, calling me a drama queen when I didn't even mean any of it. And in effect, I have been blamed for something I never had any intention of doing.

While I will let it slide, I will openly state just how much I have been hurt, even by people whom I consider my friends. But that's probably the least of my issues, because I'm used to being hurt and scapegoated. If you ask what my main beef with the ADM is, it's this: just because something is friendly and small-scale doesn't mean that loopholes must be ignored. Just because people don't complain, doesn't mean I don't have a right or a reason to complain. With that, I'll end it there.