It's nothing new, and it's something that not I alone face.
Soundsmith, artist, and writer. Known for self-backing choir. Especially love drumming.
If you'd like to work with me, send enquiries via DM or my email at mail@troisnyx.co.uk
EN/FR OK
Age 33, she/they
Music Director
Lancashire, UK
Joined on 6/26/11
Posted by Troisnyx - August 9th, 2016
I mentioned on my Newgrounds some time back that Seán’s mother has cancer. Well… We all knew it’s terminal, but a consultant’s letter we received recently says that the amount of time she has left is likely to be counted in months. And he didn’t (or couldn’t, I don’t know) tell her or Seán face to face.
Please pray for us now, or send good thoughts or vibes their way if you’re not the praying kind. Seán feels like he is sinking beneath the waves right about now, and I feel equally powerless. I cannot help but think that Seán's mother is feeling even more powerless in these circumstances.
So for them, and all who are suffering directly or indirectly as a result of cancer, I would be grateful if you could do this. I bet Seán and his mother would too. Thank you.
P.S.: Thinking also of @SoundChris and @dem0lecule.
Posted by Troisnyx - July 24th, 2016
I have been left absolutely seething with my last experience with FL 12. Newer doesn't always mean better, and it's especially true here.
Before anyone turns round and tell me it's the way of the future, let me just say that I download and installed FL 12 today and got horribly reminded of the reasons why I stayed away from FL 12 in the first place. Back when it was released, I had fears that it would be bad when they took away Fruity Soundfont Player for the 64-bit iteration. Now I've seen it for myself and I've seen enough:
To its credit, FL 12 does do some good things:
Perhaps it's good I had that screen wipe, installed FL 12 and got this rude awakening. Now don't EVER ask me 10,000 times why I'm still sticking with FL 11. If later versions of FL actually deal with the problems I mentioned above, I would be most grateful -- but I've had enough of nightmarish composing experiences for a lifetime. It feels just as bad to me as watching something that has scarred me for life.
Posted by Troisnyx - July 24th, 2016
Just had an OS reinstall and a PC wipe, and while I backed up all my files, I'm taking time out to reinstall my programs and stuff. FL Studio and Sketchbook, in particular. Well, this'll take a while. Any restoration of music files, drawings, etc. will have to wait.
I've got to say though, this computer is running a lot faster now. Thanks for the help, Seán.
Posted by Troisnyx - July 19th, 2016
Two months or thereabouts, what a ride it has been! <3
When I first got the message from the dev team of Ley Lines, requesting my music in this game, my initial apprehension shone (more like a feeling of uh, what am I getting myself into ._.). Then after some back-and-forth conversation I was shown one pre-alpha gameplay run, and I fell in love with the visuals. Yes, I can do this, I thought and said.
Fast-forward to today and this soundtrack is now 100% complete. In fact, it was 100% complete about ten minutes ago. *dances in excitement*
All that's left now is to announce when the game is going to be out. Ley Lines is going to be out for free on Steam, and the soundtrack will be distributed for free as well.
I'm just..... wow. I can't even. Oh...
Posted by Troisnyx - July 9th, 2016
It's finally happened. Ley Lines has finally been Greenlit!
Now to be honest, it had been Greenlit a little more than a week ago, but I was waiting for the right moment to put up this post.
I just want to say a big, BIG thank you to all who came and voted, and expressed interest and all sorts. <3
The game will be released towards the end of Summer 2016 for free, and the soundtrack for the game will also be released for free on Bandcamp around the same time of the game's release.
And speaking of the game's soundtrack, the main theme of Ley Lines -- Light, Shine Down -- has been frontpaged. If you haven't already given it a listen, I would be glad if you do. ^_^
The game is at the end stages of being developed, as far as I am aware. In the way of music, I'm on the last track of the OST for it -- and I've got to say, what a ride it has been!
Throughout the month of June, Yasunori Mitsuda and Procyon Studio held a vocal audition, looking for an English-speaking vocalist to work with them. @Phyrnna told me about this audition and encouraged me to take part, and I mulled over the idea for a bit before finally deciding to do something. Then the second and third week of June passed without me doing anything due to sickness.
Then finally, on 27 June, I decided that enough was enough. I pushed through sickness and a wavering voice to record this audition entry.
This is actually a remake of Asperges Me, a track submitted against @Bosa for the 2012 NG Audio Deathmatch. I picked this song because I felt it covered my main range pretty well.
Knowing Mitsuda, he wouldn't care about how well-established someone is -- he is looking for the voice that works best with what he's doing at this point in time. With that in mind, I would be glad with whomever he chooses. The video is always there for posterity. It's the first music video I've done in recent times. My first proper one! I'm still overwhelmed with joy over having recorded it.
(Thanks to you, Chris, Jason and Seán, for helping me on that day.)
I have been enabled for livestreaming on YouTube. Now comes my big question: what would you like to see me livestream?
Please give me some ideas in the comments below, and I might do them.
Posted by Troisnyx - June 28th, 2016
Presenting the new Asperges Me. This is my face when I sing. The video was recorded as a voice audition for Yasunori Mitsuda. Regardless of whether or not I get in, I am glad to have this video for posterity. <3
This is actually a revisiting of a song that was written for the 2012 NG Audio Deathmatch. I never thought the day would come when a video like this would be done. I never even dreamed of it.........
Thanks to Chris, Jason and Seán for helping me out with this. I need to credit you folks properly on the YouTube video soon...
Posted by Troisnyx - June 26th, 2016
I am proud to announce that Asperges Me, one of my 2012 Audio Deathmatch pieces, is being remade and will have a video recorded at Soundskills this afternoon (tomorrow for some of you).
Many of you have listened to the original, and some of you may remember reviewing it.
I look forward to sharing the end result of the video session with all of you soon.