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Troisnyx

96 Art Reviews

51 w/ Responses

I really wish you put in as much effort with the background as you did with Mike's face. And sure, the face is a giveaway but much of the rest of it screams to me, "fuck, I didn't bother with the rest."

I did smile a little bit over the thought of LV99 Mike being somehow morbidly obese. It's an alright idea, I'll grant you that.

You have an amazing eye for detail, like on his face and on his jacket (THAT IS VERY WELL DONE BTW <3), but everything else seems like nothing more than a rough sketch. The loincloth doesn't even look like cloth; it isn't shaded like cloth. And it also has the same shading as the rest of his body (especially the arms). This shouldn't be happening. Which is harder of a surface to you? Different shading gives different textures as you may already well know. Also, I cannot tell apart the fingers from the rest of the hands. It's strange because from a distance, all your other work looks far better defined than this.

And sure, I understand that you don't want to take away from the BG and you want to focus on the character. But that could've been done with lighting, and choice of colour, rather than the appalling shading at the background. A good way to tell apart if you've used contrast well is to turn the entire image into greyscale, and see if you can tell the difference between light and shadow in your piece.

LeCanart responds:

yes i am agrre with you, the truth is that i don´t have so much time rigth now, i really appreciate your coment i will keep practicing, even if i don´t win i take so much learning from this, and yes i have to practice textures, clothing particularly.

Bright colours, neat outlines, a bold stroking style, amazing amount of detail and really bold shading in the back... Apart from me bemoaning the lack of background, this thing is mightily well done!

P.S. I like how Charizard almost has a six-pack. XD

DragonloreStudios responds:

I really drew a blank on what to do for a BG i also didn't want to distract to much from charizard aswell XD also thanks :D

That is actually my favourite out of all your pieces thus far. Vibrant colours, effective shading, bold outlines, lots of facial expression and energy. I *feel* this drawing a lot!

Lourdjim responds:

thank you very much! were you the one who scouted me thank you very much!!!

I could say what I am about to say for this piece, but I could also say so in general for a lot of your work. From a distance, it looks alright; up close, it lacks depth. And it pains me to say what I just said, because your composition is quite good.

I mean, here, for instance. You, as the artist, know where the creases and details are on Link's clothes. To me, the viewer, they don't look well defined at all. Apart from that white little diamond thing on Link's right sleeve, everything lacks crispness and definition. Link has paper arrows, it appears to me -- I know it's not the case, and so do you.

In fact, I could safely say it's the shading styles that are causing this lack of depth. Don't get me wrong, it works in a couple places -- Link's hair for instance, or the wood on the back of his shield. And to a degree, his boots too. The shadows on the fingers are really well done as well. But everything else seems to use this same kind of shading, from hard surfaces to soft ones. The cliffs are shaded just like Link's hair and trousers, for example. It just doesn't *feel* right. And I know, because I've made the same mistakes before when I used GIMP some six years ago and drew in this style, and felt something just didn't feel right.

Now that I've gone on the negatives, let me go to the biggest positive I've seen in this drawing.

Your anatomy and knowledge of poses is amazing. And I mean, sure, every artist has to do work on anatomy to be able to draw half decently, but you appear to have a clear grip on it here. Also, Link's facial features are so well-defined, they give him a sort of tribal look. I like. Probably the best-defined thing in the entire piece.

TL;DR: Amazing anatomy and pose. Good composition. Please, please, please work on your shading. I know the image would look absolutely majestic but I just don't feel it right about now.

Crickety responds:

Thanks so much for this review. I'm so glad to hear what's missing in the drawing.

I myself have found it to lack depth but for some reason couldn't find what caused that. Shading is something I find really difficult and I'm still learning how light works, if that makes sense. I was also in a hurry while making this piece and lost interest because it took way too long, which obviously is the last thing I should do; rushing it instead of taking a break. I will definitely work even harder on both texture and shading now I know it needs improvement.

It's funny how you say my knowledge for anatomy and poses are amazing, because I feel like there are many mistakes in many of things I have made. But thanks so much for acknowledging that!

I'm glad to have scouted you, because your later drawings have all been beautifully dynamic. Here, too -- peak!Wall-E probably risks crushing original!Wall-E and it's both hilarious and sad at the same time. I initially thought you'd put the whole thing through Blender or something like that, because it looks just like that, like you'd rendered it on a 3D program. The concept is genius.

Not sure about the composition, because it feels a bit flat... It feels like I'm just the casual bystander in this thing. I guess perspective, or even just the angle from which we're drawing things, can create a dramatic effect (I imagine it'd be even more effective seeing this in almost total frontal view). Then again, we'd only see the front facade of peak!Wall-E, but the concept could be more frightening that way.

Background is simple, and plays its part well.

I'd be happy to pass the torch on to people like yourself. You're only gonna get better from here, and I hope it may continue for a long time.

CKCreative responds:

Really grateful for getting in touch, I have a hell of a way to go with my art and I take any constructive comments gladly so thank you for that its the way I like to grow and hear thing I haven't picked up previously.

like all people who have a passion to draw I look back at pieces and realise what I have done wrong, i'm my own worse enemy as I do try and hurry the piece, however I did take more time than I thought I would and glad I did.

This piece was done in only Photoshop

That is the steadiest, least hairy phone artwork I have ever seen. Well done!

Colours-wise, this one looks.... alright. A bit washed-out for the Flash's taste, but okay. I like that you added some shading lines on the F and on the top right side of the image; those would be better suited as the image of speed, those trail lines that you draw right behind the Flash as he moves.

As far as the drawing goes though, your proportions are really out of wack. It'd be okay if you were doing a caricature of the Flash, but considering what this is meant to be.... no, it's not okay.

I think a number of people have responded to your thread, and a few have asked you to study anatomy. I cannot emphasise this enough.

That beginning screen reminds me of that one GameCube game with the subtitle of 'Sanity's Requiem' that basically messed up with your mind. Well done.

The redraw reminds me of what Naoko Takeuchi did with the Sailor Moon manga -- similar hair, similar eyes, similar mouth. It brings nostalgia to me somehow.

Composer, percussionist, artist, self-backing choir.
Half of Two Meeps
Third of Rakoczy
Quarter of Those Fucking Snowflakes
For commission or session work inquiries, HMU at mail@troisnyx.co.uk

Annette Walker @Troisnyx

Age 33, she/they

Choir Director

Lancashire, UK

Joined on 6/26/11

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